
It's awesome to see all of the visual effects from an enemy during a fight and then being able to check them out up close after taking them down.Īll of these actions add up to make for fun combat encounters and are easily the most fun part of the game. Players can duck from side to side to avoid attacks and follow up with bow shots to a weak point. For example, maneuvering the arena, hiding behind rocks and popping out from cover to take down a Glinthawk is a true highlight of the game. However, nothing beats out the true spectacle of seeing the enemies roam the land or fighting up close. It's necessary for the future of the technology to continue to push actions beyond an on-rail experience, so it's understandable that developers Guerrilla Games and Firesprite tried to feature more active participation, but there is simply too much climbing and for too long of stretches throughout the game to the point where it becomes tiresome. In general, Horizon Call of the Mountain may shine brighter for gamers when on an on-rails experience or in combat sequences. This may depend on how active a gamer wants to be, especially since it may be difficult to break old habits that lean toward more stationary participation. While shooting a bow and arrow is a highlight, climbing and general movement isn't as so. There's also good feedback in the game design, controllers and headset throughout the experience. By nature, VR is more of an active gaming experience, and the act of drawing a bow or putting it away feels fun and intuitive. With PS VR2 and Horizon Call of the Mountain, the bow is back to being in the forefront. It's interesting that a major focus for the PS5's DualSense at launch was focused on the triggers and their ability to promote the feeling of using a bow. The beauty of VR is allowing gamers to become immersed in the world, and Horizon Call of the Mountain shines most when the gamer is taken on a curated on-rails experience, able to calmly take in the world or battling enemies. These enemies were already dangerous to see from the third-person perspective in the previous games, but Horizon Call of the Mountain truly takes these awesome designs to a new level.įrom a gameplay perspective, mileage may vary depending on how comfortable or experienced somebody is with VR. Yet nothing will prepare gamers for seeing a Tallneck walk over their head or a Snapmaw race through the water.
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The graphics and fidelity thanks to the power of the PS5 and the new PS VR2 are on full display as the water, trees and scenery look real. Playing as Aloy from a third-person perspective in Horizon Zero Dawn and Horizon Forbidden West was already an exhilarating gameplay session each time, but taking the experience into virtual reality is breathtaking. Not only is the story itself intriguing from the start, but witnessing the scenery, lifelike companions and massive enemy robots takes the world of Horizon to another level. *Combined resolution.As soon as the game begins, gamers are thrust into a grand adventure featuring some of the most memorable enemies in gaming. As well as the adaptive triggers, both PS VR2 Sense controllers also feature a “grip” button to grab in-game objects. Experience varying levels of force and tension as you interact with gear and environments for a deep sense of immersion, such as when pulling back an increasingly tight bowstring. Haptic feedback. Feel what it’s like to fire your bow, craft tools, touch different textures and travel in different terrains through precise, distinct vibrations delivered via the PS VR2 Sense controllers.

Even when you’re not physically pressing a button, finger touch detection recognizes how your hand is positioned, so the PlayStation®VR2 Sense™ controller can accurately replicate your hand movements.


Headset feedback. Feel subtle, responsive headset vibrations at key moments during gameplay for a deep, immersive experience.4K HDR display. Feast your eyes on vibrant, super-sharp 4K HDR visuals* that bring the beautiful world of Horizon into clear focus.
